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Sarah McNamara

Product Owner, Art Director, Producer, Concept Artist

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Spring Break of 2017 saw our group desperate for a new game idea for our senior project. Out of three possibilities, this was the winner. Story, concept, and basic gameplay were the creation of a lot of late nights pouring over popular and indie titles trying to mesh unique mechanics with interesting art styles. Now, nine weeks later, Moon Bound is the result of the combined efforts of the five members of notDragons.

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After the initial work of coming up with the idea, my role was to direct, produce, and wear all of the hats needed to get this show on the road. My main position was Art Director, doing the concept art for the environments, characters, and enemies, as well as misc. art to help the team along the way.

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